<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>XBD-ANSI (Early Access) Devlog - itch.io</title><link>https://xubiod.itch.io/xbd-ansi</link><description>An ANSI editor made in Godot.</description><item><guid>https://xubiod.itch.io/xbd-ansi/devlog/1643295/update-4</guid><title>Update 4</title><link>https://xubiod.itch.io/xbd-ansi/devlog/1643295/update-4</link><pubDate>Fri, 28 Aug 2026 08:54:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Tool button now reflects current tool properly on new document (TheMarcsOv) [Internal] Unused assets removed Fixed invalid saving of blank foreground characters/attributes This resulted in empty foreg...</p>]]></description></item><item><guid>https://xubiod.itch.io/xbd-ansi/devlog/1635820/update-3</guid><title>Update 3</title><link>https://xubiod.itch.io/xbd-ansi/devlog/1635820/update-3</link><pubDate>Fri, 21 Aug 2026 09:20:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Now using Godot Engine 4.7.2.stable. ANSI file loader via .ans Can handle different kinds of newlines if needed Can handle tabs with moving the cursor over or using the glyph Can extend the canvas if...</p>]]></description></item><item><guid>https://xubiod.itch.io/xbd-ansi/devlog/1632713/update-2</guid><title>Update 2</title><link>https://xubiod.itch.io/xbd-ansi/devlog/1632713/update-2</link><pubDate>Tue, 18 Aug 2026 07:09:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Popped out reference support Import PNG, WebP, or JPEG images As a window on top of everything else Can have multiple open Added shortcut combinations for menubar items (new, open, save, etc) QOI imag...</p>]]></description></item><item><guid>https://xubiod.itch.io/xbd-ansi/devlog/1630057/update-1</guid><title>Update 1</title><link>https://xubiod.itch.io/xbd-ansi/devlog/1630057/update-1</link><pubDate>Sat, 15 Aug 2026 20:48:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Ellipse tools implemented. New document menu item does not crash anymore due to an incorrect node reference. Input processing for documents changed to use _unhanded_input instead of _process and check...</p>]]></description></item></channel></rss>