Immediate Postmortem


This is my first Godot release in a while, and my first game release in literal years (2021). Oh god

I did learn a lot, especially with learning tools, like the map editor I used (TrenchBroom), how to model props (Blockbench) and even rig a humanoid model (Blender).

Fun stats from cloc:

  • 29 GDScript files

  • 861 lines of GDScript code

  • 2 Godot shaders

  • 30 lines of shader code

  • 40 Godot scenes

  • 84 Godot resources

  • 0 comments (oops.)

I will probably write a longer postmortem after the jam period. I am very tired

Files

Windows (x86-64) 131 MB
55 days ago
Linux (x86-64) 124 MB
55 days ago
macOS 158 MB
55 days ago

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