Immediate Postmortem
Night Shift Slayer » Devlog
This is my first Godot release in a while, and my first game release in literal years (2021). Oh god
I did learn a lot, especially with learning tools, like the map editor I used (TrenchBroom), how to model props (Blockbench) and even rig a humanoid model (Blender).
Fun stats from cloc:
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29 GDScript files
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861 lines of GDScript code
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2 Godot shaders
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30 lines of shader code
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40 Godot scenes
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84 Godot resources
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0 comments (oops.)
I will probably write a longer postmortem after the jam period. I am very tired
Files
Windows (x86-64) 131 MB
55 days ago
Linux (x86-64) 124 MB
55 days ago
macOS 158 MB
55 days ago
Get Night Shift Slayer
Night Shift Slayer
A short linear game-jam game.
| Status | Canceled |
| Author | Xubiod |
| Tags | 3D, First-Person, Horror, No AI, Psychological Horror, Singleplayer |
| Languages | English |
More posts
- The Last Hour Update54 days ago
- "I Felt Like The Jank Part Could Use A Minor Update" Update54 days ago
- Added Saving/Loading.55 days ago
- The Obligatory Hour After Release Patch55 days ago