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Night Shift Slayer

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Devlog

  • The Last Hour Update
    October 29, 2025 by Xubiod
    1
    Added: Two new guard textures Updated the random textures used in the last map for more variety Added one previously unused texture in the pool for some more variety... Continue reading
  • "I Felt Like The Jank Part Could Use A Minor Update" Update
    October 29, 2025 by Xubiod
    1
    Fixed: The cutscene trigger in the last segment now requires the player to be airborne for 5 frames instead of instantly triggering This should help with softlocks and the janky, terrible stairs causi... Continue reading
  • Added Saving/Loading.
    October 28, 2025 by Xubiod
    1
    Because of my GDScript coding style preference I had to do a lot more work on this than one would probably expect. Added: Saving/loading Button that instantly deletes your save Fixed: Maps could be un... Continue reading
  • The Obligatory Hour After Release Patch
    October 28, 2025 by Xubiod
    1
    The geometry of the last section is, to put it frankly, terrible due to how the stairs were made in TrenchBroom and the clip brushes not being precise enough. To be honest I knew about the geometry mi... Continue reading
  • Immediate Postmortem
    October 28, 2025 by Xubiod
    1
    This is my first Godot release in a while, and my first game release in literal years (2021). Oh god I did learn a lot, especially with learning tools, like the map editor I used (TrenchBroom), how to... Continue reading
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Updated 22 days ago